My example was made super-fast, with crossing-plane particle meshes. These do give a lot of vertex normals, which means they can shade very well when the normals are bent. But the silhouette isn't always the best. Kind of "clumpy". Depends on the type of tree I think, some work better with a "cup" shape for the leaves. I…
Hi Aranoth! You seem to have a fairly good grasp on these questions already! With what V added, I think you've got everything you need. I would suggest you create a post in Pimping and Previews showing your early sculpted model (or even, a classic subdivision model made in C4D), try to bake this down to an appropriate…
Yeah - fairly common for class A objects because once smoothed curvature waviness and/or pinched areas may become apparent mainly due to secondary detailing i.e. radiator, light cluster well's, door handle inserts, panel crease/shadow cuts....etc regardless of whether your source mesh is modeled either high, low or medium…
Focus on creating accurate shapes first then solve the major topology flow issues before adding the support loops. It's generally considered best practice to use the existing geometry of the larger shapes as part of the support loops around the areas where smaller shapes intersect the surface. Treat the block out phase as…
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
Welcome to polycount! Most people either upload the images to their personal site and link to them or they use free image hosting such as imageshack or youtube. Since you'll be looking for a job at some point it might be a good idea to start working on a site now, it can be really helpful. If you're interested in doing RTS…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
Hey all - Have a question about hard surface HP vs LP. In this example, I have my LP and also a HP version I created by throwing in some edge loops around the model. I find sometimes edge loops, especially with a bigger, more intricate model in general can get really messy and tends to have creasing in corners which can…
This came out great! Did you create most of your cards in maya or did you create them in another program and do tweaking in maya. @TeriyakiStyle - agreed!