[ame=" https://www.youtube.com/watch?v=tqAscy66Kl0"]http://www.youtube.com/watch?v=tqAscy66Kl0[/ame] In the last six weeks we've completed the assets for all the playable zones in the demo map and in doing so reached the point at which momentum begins to grow exponentially. The final tasks on the to do list can now be…
Been relighting a scene by Conor Sullivan and I could use some feedback on drawing the composition in, reference images and all that jazz. Advice on reducing visual clutter and balancing the scene would be immensely helpful. I feel as though the environment is fighting against the scene.
Thanks for your answer! :poly121: The problem is that I merged these leafs from the scene where I created them, so I simply don't know where the material is saved - Still in the other scene? If I apply the new material there, will it affect the "branch-scene"?
This sounds like similar threads where peoples scenes are corrupted. You should see some errors when you open the scene. Bad scenes can be repaired if you were saving as .ma, or have a previous version you can pull from.
thanks again to everyone that commented! Deadline is passed and it's the scene is out! Thanks again for the comments and crits. I learned a TON from this scene and will be applying what I learned onto my next couple scene before graduation! C&C's still welcomed!
This is cause when you use direct X driver and not openGL, to fix it just go to , Preferences--> Viewports ---> click on choose drivers botton then enable Redraw scene on windows expose, for big scenes polygons count, disable it or it will be problem when opening the scene or rotating it...
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
Personal Art Test For the art test each member of the team was given a small asset to create for the environment, this was to ensure redundancy if the asset failed to meet the art test specifications. For the art test I created a small terracotta pot to house foliage in the compound and to be modular to use throughout the…
And another piece of shit I made :D Normal maps only (detail lightning view). Maybe I'll add vegetation later, if the scene will look kinda empty: Friend told me, that this scene looks like scene from Uncharted :D I laughed.
Hey guys, got some new shots from the scene ! The scene is basically finished, but again, any critique is absolutely appreciated. I'm planning to create a little video, then move on to a new scene. Thank you for viewing my work, and I hope you like it !