i would be up for collaboration. here is my workshop link: http://steamcommunity.com/profiles/76561198010045993/myworkshopfiles/?appid=570 my polycount concept/collabo/workshop thread: http://www.polycount.com/forum/showthread.php?t=126669 would love to take part! just contact me ;)
Hi, i'm in process of writing tool for Maya to work with Zbrush IMM Hair strip brush. For now - it's free version. Features: you can unwrap UV's with one mouse click. You can organaize your scene by creating different groups of hairs. Critique is wellcomed. Most usefull comments authors will receive full version of plugin…
So what? What's wrong with a recognizable landmark? I actually recommend the writings/articles/compilations of stuff (!) by Koolhaas. Quite the idea man. [ame]http://www.amazon.com/Mutations-Stefano-Boeri/dp/8495273519/ref=sr_1_5?ie=UTF8&s=books&qid=1261478410&sr=8-5[/ame]…
I am fairly new at mental ray and have been doing a lot of reading on it. One of the topics I cam across on cg architect deals with exactly this issue, you might want to have a read http://forums.cgarchitect.com/12697-mental-ray-color-bleed-control.html?= also here http://www.vizdepot.com/forums/showthread.php?t=6388
double post to update WIP... The low poly model is giving me some trouble. The wheels are a bitch... and im having a real hard time putting it all on one texture map. Think ill do two instead. Anyhow, I just felt like posting for some reason. lol (its gonna be a 1024x1024 in the end. im just workin in higher resolutions…
Because this looks like a Deus Ex concept you may want to check this out. This was one of the monthly noob env art challenges that also used Deus Ex work. May give you some ideas seeing how other people worked. http://www.polycount.com/forum/showthread.php?t=126422