Heya - the texture file isn't included/packed. As for the possible difference between both renderers : in the case of Blender they are definitely supposed to behave the same, as this has clearly been the goal ever since Eevee first came out. So at the very least this means that whatever issue you are running into should be…
PS1/Retro Post Soviet Horror assets pack Hey guys! I'm working on a retro asset pack based on the 90s Post-Soviet setting. It will be best suited for first-person horror/survival games, but can also be used for other purposes. Here's a preview of some assets (with Unity post-processing applied): It will include: Modular…
I am looking to learn more about pricing in regards to a 3D model, rigged with a skeleton for posing and compatibility with Blender. The project itself would be an "Alpha-1, 'Red Right Hand'" from the SCP universe, for a personal project of mine. Something that is far beyond my skill level. Including the possibility of a…
Greetings, My name
is Alain Berset and I'm a freelance 3D Character
Artist working remotely from Switzerland. I
specialize in all aspects of character and creature creation
for video games and animation. Here's
my portfolio: http://www.alainberset.com My
fields of expertise: -Character
/ creature design -HighPoly
sculpting…
Your data maps have likely been imported with sRGB enabled, turn it off in the texture settings for any Roughness, Metallic, Normal or AO maps (including packed AORM maps).
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…
Hi there I got a question. So i'm working on the high poly for this hilt for my sword. Now when I remesh it and it set for a high amount i keep getting all these artifacts i believe it is or so. I know i could smooth it all out but curious what is the cause of this. it where for this object i applied the mirror and the…
@JoshexDirad If you are using prerendered and realtime graphics and the normals aren't properly aligned for one renderer, can't you use something like Handplane or an equivalent to create a matching set of normal maps for each if the baking renderer can't do that? The textures for the prerendered stuff don't need to ship,…
Hi there! My name's Yemi,
but I go by OraMagi on most online platforms. About the Author: I've been playing League of Legends for about 6 years, after my friend introduced me to it on a whim. I've been hooked ever since. The game, lore, esports, music, art...I love every single aspect of it to pieces. I've given over 4000…