Xnormal (in regards to it's ability to transfer images into normal maps like the nVidia filter) , I find, is generally used to do just that. Either to create a normal map version of an image that has no real 3d aspect...like floor tiles...or to create a "detail layer" to be slapped on top of your normal map that you get…
[ QUOTE ] Fr-fr-fr-fran--fr-fr-fran-frank. ke-ke-kel-kely. mmmm.mmmmm my. Is it G-g-gone w-w---wi-wi-with the the the the wind? [/ QUOTE ] LOL Okay it is hard to pick obscure lines from well known movies, even if they are great quotes they are still obscure! So here is an easy one (a giveaway) from the same movie. "Last…
First off, I really like what you accomplish. It looks terrific Therefore, I would really like to know (since I'm no fan of max): How would you do, or anyone else that knows, to make what you did in your neat tutorial, but in maya? If possible. Been looking around with the tools I find in maya8 with obviously no luck.. I…
It's hard to believe Sony is still moving along. The PS2 is a crappy piece of hardware, and often times defective. Somehow it grabs lots of games. Sony recently apologizes for making crap. It now apologizes for this rootkit incident. Their profits are sorry. I don't think they've even made a profit off the PS2, and are…
I'm a hoarder (particularly of old PC crap - like Gwot) married to a minimalist. Life is never dull...My stuff regularly gets trashed, usually while I'm at work. OK it's useless junk, but it's MY useless junk. I know a guy like the Ebay Mom though, he has rooms full of magazines, all now ruined with dry-rot. The upper…
updated image at top. Going to do a better render once I can get this thing polycrunched without crashing. My poor computer is choking. Freehand brush is fine. I simply didn't adjust the spacing. Also getting the hang of working for a bit hit G save check the model. I had troubles with some odd vert jutting out when…
I'm going to try and just dump my models that i crank out in the next good few weeks or so here so i dont keep starting new threads. Here is the first, im trying to keep it low poly.. Now real game in mind, but more of a game idea thing and practice, what i realy need crts on at the moment are the feet and arms and a good…
Guys, is there a quick way to reduce the glossiness of the particular Smart Material in a non-destructive way i.e. by slider or entering the value somewhere? Of course I can alter the gloss map but it would be a destructive way of doing this and quite difficult to alter after it is saved. For example what if I decided to…
Hello poly counters, I've been creeping around here for a while. Made a post or two got intimated and stop posting. But now that I'm just graduated from college (May, 15, 2014). I'm ready to take those next steps into to a new career into the video game industry. However, this time I'll keep too the forums and stick to my…
Well,if anyone has questions about the creation of something specific in the level, I'll try to answer the best i can but right now I'm kinda relaxing after finishing the level and not really having the energy to post a lot of breakdowns :) As for the fire - yeah, i know that the heat effect is pretty over-exaggerated and…