This is my final BFA project from college Artist Statement: “Movement in the Making” portrays dance or people’s movement through layered static drawings, translating physical movements from video capture to a traditional media. The materials for this project include vellum paper, graphite, and charcoal. Each photo still is…
Thanks all for your input and comments! Rated Rrr: I can see what you're saying about the story/focal point. Is it not better to get the whole overview of an area rather than a small view? I'm thinking of cutting the wall texture in half so that I can create other features, such as draped cloth, cables, maybe even a bike.…
Hi I was currently in the process of texturing in SP, but then I realized that something is wrong with my curvature maps. The curvature map seems to have a visible gray line along the seams, I've checked around the internet for answers but none seemed to help, could it be just my terrible seam placements? I'll share my…
Heya polycounters I've been trying to make some stuff to put on my portfolio, and I've finally succeeded in getting myself to start something. The final goal is to make a back-alley located somewhere in Japan. I'm busy blocking out the alley in UDK and I've started some work on props. These two fuse boxes are each made in…
Creating real-time clothes has always been my weakness, and I'm not sure if I have the proper workflow down for creating UV's for clothes with thickness. My current process is 1) Create a base in Marvelous Designer 2) Export out obj with thickness rendered 3) Retopo using quad-draw in Maya 4) Extrude result slightly inward…
It would be cool if the bike wasn't a complete mirror of one half to the other. You could start with the mirror as a base and then deform parts from there. Perhaps some parts are missing or broken? You could then use the textures to emphasise these areas which would in turn make it look more like a used bike opposed to a…