Hi guys,My name is johnnyxiao,I wanna share some of my work here,those all done during these years, more pics check:johnnyxiao.cghub.com linkedin: http://www.linkedin.com/pub/johnny-xiao/24/bb7/183 FB: https://www.facebook.com/johnny.xiao.39 Email:cg_xiaoqiang@msn.com
this is my last work warrior character, rendered in marmoset, I need to fix a lot of issues and add more hair details but this is the last render, let me know, critics are welcome!!!
hello, I am looking for work. I did the models textures and shaders for these assets. email me at lawlessflogic.dfe@gmail.com you can visit my portfolio at http://deepfriedenterprises.com/wenglish.html
So I suck in drawing sunce forever. And this sword is one of my better works. It is done with funger on 4' android screen. Hopefully more soon.bplease give me some advice
Hi, guys. I want to share my work in progress for a personal project that I'm doing for my first portfolio, I'm learning to model from scratch by myself for the last year. Modeling and UV mapping are done in Maya and I have just started texturing in Mari. Please give me any critics
Currently modelling an environment from the 2003, Ubisoft game Beyond Good & Evil and I can find names of people who worked on the game but I'm struggling to find isolated examples of their work on Artstation or elsewhere for that matter - props, textures etc. Can anyone help a brother out? I feel it'd be useful to have…
I've been working on an AR in my spare time and want to get some feedback before I begin UVing this thing. (trying to make sure attachments are place correctly and at proper heights, etc.) Feedback is requested. low poly is 6556 tris, high is show pre-smototh Thanks for looking!