well. it looks like a weapon.. but it doesn't look sharp cause it got this rounded edge. aside from the pointed tips it'd be more likely to do bludgeoning damage :)
How can I do this in Maya? I am having trouble with cv curves. I am trying to create that shape with a sharp lip at the edge like the one in the video. 9:36 - 11:34 https://vimeo.com/26399689
Ok, that's a lot of stuff all at once. Probably better to make a thread and post each one by one in there to get feedback. Broadly speaking, they lack a sense of weight and timing. Look at your poses more analytically. On any frame that you stop, it should be clear what's happening. Also get reference. Always reference…
I just say from my experience, and mention at first I'm terrible at paiting textures. 1) You really should stack UV's all those wood part can share same space. 2) Stone part also can share same space 3) I don't think it's good idea (depends on where you will use asset), but you can also use sub-materials for biggest part…
There is wierd shading issue with this particular corner on both sides of the mesh, there is a edge that is marked sharp and is a uv seam in blender, but in marmoset i get this shading issue. UV is ok, there is no interlacing verts, idk why this is happening plz help
The bump is too strong i think and there is edgewear on the inside edges of the protruding cube things which makes no sense to me. Also the edges are too sharp overall