@Reza, Add edge loops close to an edge line on all the areas you want creases. http://cgcookie.com/blender/2013/06/21/tips-creating-sharp-edges-modeling/ The method I'm talking about is under the proximity loops section.
Wall O Text crits you for 0hp. I see your wall of text, and raise one of my own. It takes you many a sentence to reverse your stance, but I'm glad its happening. 15 years of max experience, impressive. In another 15 years of Maya experience you'll be qualified to compare the two packages fully. We can probably discuss…
Zen UV is not just a set of tools, it is ready to use pipeline for fast creating UV’s in Blender. It represents an intuitive system created by professionals and refined in real projects. Enjoy this experience with us! Main Features * Smart Zen Unwrap Operator to mark selected edges/faces as Seams and/or Sharp edges and…
Hey Polycounters! We are Arcane Owl peepz, a freshly formed 3D art outsourcing studio. We have seen a lot of awesome Overwatch fanarts over they years, (mostly character-related) yet not that many complete maps/environments. So! As our love and passion lies in the stylized arena, we've decided to take the challenge and…
Problem solved. It was due to the chamfer modifier: Painter see some smoothed edges as chamfered ones. Removing it and using support edges instead it works fine. That's pretty weird because it is applied to all the meshes but only few of them are affected bu this issue, and only on some edges.
@Lankus Maximus Thanks, And yes. Basically you put edge loops around the edges and then turbo smooth, it keeps the edges sharp and smooth. For my bridge that's the exact reason. I usually dont do much HPs for architecture but I think the bridge section would need it.
I don't do much sculpting, but my friends who do a fair amount say they bevel their hard edges if they're doing a lo poly in order to hold hard edges in z brush. do you have any better methods for holding hard edges?
@AllinRisks A Ogre Warhammer is a "primitive" weapon. But you have sharp edges in the metal pieces. Yes you creased the edges but the edge stone <> metal is straigth like a blockout mesh. The "3mm" thick metal need a few big hits from the side for a deformation in all dimensions.
So you split the two sides and leave a gap? or can you just "cut" (Maya Term) the edge and that would work? Wouldn't cutting up the uvs into seperate islands leave an edge there and not have it blend? Do you keep the low poly in engine hard edged then?
Good work man! I really like the edges on the blade, although i feel the edges on the handle are a bit soft. I also feel you could optimize the edge flow you have a lot of wasted polys keep up the good work, Happy Friday!