Thanks! Doing my best! And I would call Godot a "Blender between engines", there are some things that you literaly need to do backwards, but on the other hand, bunch of the workflows feel way better then Unreal or Unity. examples: + the importing of custom collisions from a 3D Software using suffixes is better then in UE…
Thought I would ask you experts, are any of these new? 2K Games Europe 26/28 Hammersmith Grove, Hammersmith, London, W6 7BA London United Kingdom www.2kgames.com 3DAGames London, NW2 3AE London United Kingdom www.3dagames.com 4Thoughts United Kingdom Smilie Ltd. Harrogate North Yorkshire United Kingdom www.smilie.com A3…
I'm jumping onto Unreal 4 from Unity 5 and am still getting the hang of things. In Unity I can toggle the widget's orientation from pivot to center, and I could move along the world or local axis with simple toggle of a button. Do similar controls exist in Unreal 4?
Hello! What files are people using for alpha textures in unity? I have tried saving as a targa file with an alpha channel in Photoshop but I'm getting white fringes on the edge, there is a page on the Unity website that suggests a work around - http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html but this…
I cant find any information about this. I need to export an object with 2-3 animations, and they have to be separated and not in one timeline. It is for a Unity game. I know you can export an object with all animations, and cut them in Unity. But I need them separated from the start.
I just upgraded an old project to unity 5 and i'm unable to bake lightmaps to a skinned mesh renderer (in this case an animated door leading outside) In unity 4 i'd just set the object to static before baking then turn off after i've got my lightmap, is this not possible anymore with enlighten?!
I haven't used video files in a 3d environment before. How should they be sized? I am looking to incorporate 16:9 aspect ratio video footage into a game select screen and wasn't sure if I should squash the content into power of two dimensions or use my final dimensions in the video file. Basically, will non power of two…
UE4's material editor is nice. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Editor/ Shader Forge in Unity is nice. https://www.assetstore.unity3d.com/en/#!/content/14147 Amplify Shader Editor in Unity is nice https://www.assetstore.unity3d.com/en/#!/content/68570
I've played around with this in Unity already. Got a bunch of shaders/scripts related to this for Unity (converts cubemaps to equirectangular maps and can then use the equirectangular maps as a reflection map - or you can plug in your own equi maps); https://gist.github.com/Farfarer/5664694
The Unity Asset store has some good stuff: link I was actually thinking of piecing together a DayZ/WarZ clone out of assets off of the unity store. This city pack and this nature pack pretty much covers all the environment bases for me.