Small update this time around. Busy with work and packing 🙃 Refined her horns, clothing, and armor (?) bits, but still pretty blocky! Added some messy poly paint for fun and started to layout a potential shot when I get to rendering.
Slight improvement over the previous. But I pretty much have the minimum required proxy meshes, to establish the layout. Now I can start making the higher quality final assets, and start setting up the lighting in Unreal. Notice how the beam above the staircase adds 'interest' and 'feeling of realism' to the overall scene.
Like pmiller001, I'm also really looking forward to this one! You chose a very simple layout with very unqiue and challenging materials (that moss!). Excuse me while I creep this thread as you post updates... :)
Whoa really nice! A couple of things. 1. Would you post some texture sheets? I would love to see your layout. 2. What did you capture the renders in? Marmoset or in the game's engine?
Damn, alot of wasted space on that UV Layout.... : \ Looks like that Wing or whatever could have been symmetric as well. About 50% is wasted right now. If that wing was cut, could gain prob 75% resolution.
Thanks everyone. As usual, lots of people worked on this, so it really is a team effort. @Jack M. A breakdown is probably not going to happen. Meshes are fairly custom in the last area even though they are built on a modular layout / base.
Is there a reason for having that edge there in the first place? If you can remove it, it will probably fix your problem. If you can't remove the edge, can you post your UV layout? Also, whats your lightmap resolution?
Count me in! Pretty happy with my layout of everything, but I haven't set up a good camera yet. The FOV of the pool seems to be about 70, but for the placement of other elements in the world space it appears much lower.
If you want the circles to remain circular, everywhere on the dome, then the default geometry and UVs will not work properly. You will need to create a custom layout. Find an example of how it is done in real life to learn about tesselation techniques.
If you want feedback on an unfinished model then it would probably be more beneficial posting wire frames and your uv layout as well as a clay render. UE4(4.13 has new showcase features) or TB2 are great options.