W+right click > Axis > Custom > Set to edge > Select one edge It's possible that it's called "Set to component". What this does is that it aligns your manipulator to the selected edge/face/vertex.
Tint the shadows with red in the AO map for starters (create a Selective Color -adjustment layer in Photoshop, select "Black" from the drop down menu and set red to something like +15).
In Maya, you can check some topology like you want using selection constraints ( it allows you to select by triangles, ngons, and a whole list of other options. Really useful.)
In Houdini I can paint selection and just force this selected polygons to have cusped normals. Or do this procedurally. I think in 3dsmax you could use Edit Normals Modifier.
there is also the layer system, you can use the number keys or select a layer from the bottom toolbar, and use hte m key to change what layer the currently selected objects are on.
Should be able to right click > Open with > Choose default program... > Select Maya 2014 exe and make sure you tick "Always use the selected program to open this kind of file".
Appreciate the help, seems the functionality is slightly different, I found an option to select by color which picked up the UV layer lines that were in the layer and let me stroke the selection.
Try this - before you merge, bring up the maxscript window and type: select $Line04 If the object exists in the scene it will be selected, even if it is hidden. Doing that will allow you to delete it, or even rename it.
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…