Budapest inspired blind allay. I mainly worked on the Modular pieces in the last few days. It feels really empty, but I don't want to overpopulate it, I'm in a kind of hurry with this one. Thank you in advance for any kind of idea or suggestion!
Can you show the model you're starting from? It may not be as unusable as you think. Generally it's tough to reuse an existing uv layout for a character mesh. Hard surface models tend to be more forgiving, as with trim sheets. Here's a great example of a modular character workflow:…
Small update, been working on an alternate scope. Adjustments including an additional dial and a slight increase in length.Front and rear flip covers excluded. I've come across some interesting modular rifle attachments, including a different scope mount. Going to attempt to try and produce some more of these in the…
doing some modular practice. did a quick 45 minute normal map with nDo only. separated into 6 (or more depending on how its cut) difference pieces. just trying to find a neat way to get some pieces that can be brought into unreal and tile all over. :D
Yeah, it's like steam engine technology, but being used today. How would things look? It's personally my favorite style. I can't get enough of it. This really does look great. You could even go modular on some pieces, get a whole army of tower happening.
Assuming Y up coordinates, your players Xpos would be stationary but the input would drive the rotation of the tower model and your Ypos would be constrained to a base constant += your jump - gravity over time. You could also script modular meshes to swap out giving the variety.
To tackle this I think it's a good idea to start thinking modularity. Meaning you model/texture smaller pieces and assemble them through out your scene. The concept is very well explained and demo'd by Futurepoly. Check out their 3D Modeling Architecture playlist. https://www.youtube.com/user/Futurepoly
Great feedback, thanks. I will have a play around in Maya and see what I can do. Will do! Once I've nailed the workflow I'm going to include it in a larger scene so I was thinking about leaving stickers & extra grunge for the decals instead to help keep it modular. :)
I would remodel it, depending on what you want to achieve, make it modular maybe. What going on with some of the faces? Are they flipped? Looks a bit strange. You could try to skip SketchUp next time and model this kind of stuff directly in Maya, might save a bit of time and headache.
np mate. Try to play with the modifier( pivot point and channels), it's a bit tricky at first ( the maya bend modifier could really use a visual upgrade)but i'm sure it'll give you the result you want in the end and you'll be able to make a lot of modular pieces with one asset :)