I did a sofa in 3d with zbrush, made a low poly version, ready for working with unreal engine 4 so with 2 UVs channel. Then I found some mistake in the anatomy of my sofa so why not export the low poly to zbrush with the move brush arrange a little bit; and surprise, surprise, I export in fbx and re-import into unreal and…
Hello everyone! I'm a bit ashamed I didn't join here much earlier. =) My name is Ondrej Malota, and I work as an environment modeler creating highly optimized architectural 3D assets for American Truck Simulator.
Before that, I built for 5 years anatomical 3D assets for Human Anatomy VR and recently a few digital sculpts…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
I wonder how people do photogrammetry with 40-60mpix cameras. It takes forever to calculate imo and often not enough VRAM. So I wonder if downscaling helps? From what I see from hi res matrix they just do same mesh details if downscaled in Reality Capture . I also wonder if something like 30 mpix is probably a good stop…
What was your reference? Because you're off to a good start, but it just looks a bit unappetizing at a first glance (soft, smushy and somewhat shiny), but I might simply be expecting a different kind of bread. The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some…
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
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Very cool idea, the scene is looking great so far. The fabric on the sofa, chair, and floor is lacking. It's a wide open space that could benefit from some high quality work on the materials. It would be worth considering doing a high poly bake on the entire sofa component. The red seats in particular have some really…
Really like the composition, would say the sofa style isn't corresponding with the other items though, I know its in the reference but maybe you'd benefit from something a bit softer as its quite rigid. Lighting is nice but make sure your window frame is casting shadows as your not getting the shadow on the ground which…
Your work is really all over the place in terms of quality. The car looks great, and the girl is pretty solid. The alien guy looks good at first glance, but there's some wonky anatomy in places (it might be intentional because he's not human, but it doesn't look believable to me). The interior scene is poorly lit and all…