Otherworld Interactive is an indie VR content studio located in Los Angeles. We're looking for a Full-Time Character Modeler and a Rigger/Animator to work on our next VR game: a horror game with a touch of dark comedy for high-end VR headsets. “A puppet on every hand and a smile on every face!” Requirements: • We're…
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
Hey all, I graduated last year from an Animation course and have had a bit of experiance in preschool animation stuff and i am now currently a runner in London for a post production company. But yesterday i got an email from a company 4hours a way to work on an upcoming game, i had an interview them last year and they have…
are you talking about local transformations(transform palette)? That has been in 3.1 just not enabled by default, it sets the pivot to the location of whatever the latest stroke was
New one on a vaguely similar slant to the falloff script, here's a script which uses the same up/down controller to shrink/grow a selection. Just press the hotkey you assign to the script, then move the mouse up or down to shrink or grow the selection. <font class="small">Code:</font><hr /><pre> macroscript selectionSlider…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
I'm using this :( local sFrom = "tiff" -- previous format local sTo = "jpg" -- the format that we want local aBmaps = getClassInstances BitmapTexture for Bmap in aBmaps do ( local sFilename = Bmap.filename local sPath = getFilenamePath sFilename local sFile = getFilenameFile sFilename local sType = replace (getFilenameType…
Hi, im new in this forum :) , this is my first post, this work born for a little velocity testing, i have make (sorry for my bad english) this image from 0 to finish in about 3 hours. It's a Low Polygon scene, (whit one 4096 texture).