I found the wheels usually use a different (finer) grade of carbon fibre weave, or sometimes a different material, because they're the only bits that tend to stay on from interation to iteration. And now for some modern art to farewell Falcon. Utah Teapot CFD, Autodesk Project Falcon Slice taken about halfway up the…
Now when you say merge; do you mean literally merge vertex's or literally just combine them to make them one object? From the first link (dropbox link) I see the low poly is literally a bunch of items all placed ontop of each other; nothing really joined by topolgy? is that correct?
Hey Woogity, Yeah the paintover was literally just a print screen paint over so the chest is just an idea of what might be on there but obviously not the final design. I was thinking more of a tribal tattoo with a bullseye implemented (important as its the reasoning behind the back of chest armour). The gloves will be…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done - Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
Morning! Trying to sync mapmaking in Blender with Unreal. What a pain. I did try UE5 modeling tools and did not feel like it was a go yet for full mapmaking Got some art on the way to do so. Here's a first capture. If anyone's got advice for large scale project sync between the two I'd like that a lot! I've made some setup…
100% agreed Vig. Gaming consoles is literally the only field in technology that I can think of that works in ~7-10 year iterations like this. Imagine if we'd had to wait 10 years for the next phone to come out. Then we'd still be sporting flip phones. At the same time, I'm very aware that better hardware =/= better…
Problem solved. I think there is some glitch in turbosmooth modifyer, non-quad selection or exporting tools. Top picture displays part of the model with 1 iteration of TS. It created 2 quads with four triangles yet when I export it - it somehow counts it as 0 quads and 2 triangles ... Under top pic the model with no…
Hello, I'm currently making a character model for Kurt Russell's 'Snake Plissken' character from the movie 'Escape From New York' and I would really appreciate some feedback or some fresh eyes on this, as I'm struggling alot on the facial likeness right now. Bare in mind this is still polypainted version with no final…
in turbosmooth and meshsmooth you have iterations and renderiterations, while iterations are for on screen previewing and could be used for rendering too, render iterations just are an overwrite so you could preview you smoothed mesh in the viewport with lets say, 2 itereations and render it with 4 to have a smoother result