It's just a thought that came across me when I was watching the Battlefield 1 trailer (which looks dope). The sounds of the vehicles, the guns, the explosions, they all gave me as much chills as the visuals. As a 3D artist I should be focused on the visuals mainly, but the more I thought about it the more the more I had a…
but he's right.. We just exited a period of hilariously unsustainable growth and the arse has fallen out of the industry. Things are becoming normal again but it's gonna take a year or two to settle and when it does you will not be able to command the salary you could command in 2022 and you will have to work harder to get…
I've been busy since I first set my sights on this competition in October, but now I finally have mustered some time to write. Whilst I had several ideas, the one I decided to do is this one. It is a second draft. The changes and improvements from the first draft (not posted because I accidentally saved over it, though it…
Small update for the project. I completed the basic layout of the area, from start to finish. Of course there's still a lot of stuff to add, but at least the basic structure is done, here is a video showing the character going from the entrance to the exit of the area: https://youtu.be/iYYroquuPG4?si=ujOsXcSzDI6bQq6V Also,…
Long time no post. Took a deep dive on learning the Halo 3 Modding Tools for MCC this spring, made a map, which was always a dream of mine. Learned a ton about how the Halo engine works and a potential process for creating my own game spaces. Got another (non halo) project in the works that I might post about below. First,…
I am currently in my retopo stage and I am curious to know how high I can mke the low? This will be portfolio piece so I want to make the details stand out.