Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
This is so much better. Seriously, good job. Now you want to practice Z-brush? Export this mesh and take it into Z-brush. Edit: You can even make the hair with planes, as someone mentioned earlier, in maya and sub-d it and sculpt on it in Z-brush. But you are off to a much better start and to the point where you can start…
If you are using/have access to the 32bit version of Maya, you can just use the tools that Valve ships with the Source Film Maker. If you go intoC:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\sdktools\maya\ you'll find a "runmaya_2012.bat", double click that and it'll run Maya with all the plugins set…
only thing that really sticks out for me as a typo nazi is the "Z" in GZ, it looks too much like a "2" I don't think it feels like a futuristic "Z". But that's the only "major" crit I have :D great work on the ship!
Random thoughts and comments after all that: The stuff they do with the z-offset and modified perspective is both simple (well, for a programmer) and crazy. You can effectively use as many layers as you want as long as you're careful with z-buffer depth. I thought they'd be rendering to offscreen surfaces but this is way…
Wacom is pronounced Wah-Com. Says so on their AboutPage. It's a fusion of two japanese words. Wa is for "harmony" or "circle", and Komu for "computer". Z-Brush gets its name because your painting/sculpting in the Z axis, instead of just the usual Y and X axis with regular canvas. So technically if its just the letter…
Hey guys, I'm in a game production team in school and we just got our schedule worked out from the producers laying out when assets are due. Our pipeline for the main characters seems to be going in this direction: Weeks 1-2: Model the low-poly characters (4 total) Weeks 3-5: Texture and rig the characters There is a major…
Mudbox - I want to learn Z-brush really bad, but as its already been said, theres a TON of z-brush tuts out there already. Mudbox seems simpler to learn and use, though obviously more limited. Just my opinion. -N
I once read about z brush that it makes more sense to import a sphere from max and use that as Z spheres have some tpye of an issue saposeidly, I don't remember what it is though.
@cptSwing, thank you. miauu's Script Pack vol.1 is updated to version 3.4 Changelog: New Scripts: - Align WP to OP - alligns the Working Pivot to the pivot of the selected object. - Aliogn OP to WP - alligns the pivot of the selected object to the Working Pivot - Turn Off WP - will turn off the Working Pivot. It is…