[ QUOTE ] Canada's 'states' are called 'provinces'. Though feel free to call them states after we get annexed. I for one, would just like to welcome our future southern overlords and state for the record that I'll be first in line to help in keeping the peace. [/ QUOTE ] Everything's fine, apparently we can't find Canada…
Hey, no problem I'll try and break it down. They're 2D paintings, but they're projected onto 3D Geo for parallax. Since everything is so far away from the Animation Cam, and there's no lighting changes, we can get away with using a DMP. The challenge is to have enough projections to cover what we're going to see in the…
maya has a advanced camera mapping system in which you can stitch multiple cameras together (propoably some blend angle/distance) but I dont know how since I dont use maya. 3dsMax (my home) has a useable blendable multi- cam camera mapping since version 7 I believe (it uses a special material for that to blend the camera…
I think they have a standard head mesh they project onto the cleaned up scan, and then project textures from camera positions in maya or nuke or something else. Ok I think I'm starting to see your point and maybe agree with you - under certain circumstances. Under 360/PS3 gen art budgets, it would be really easy to take a…
Okay I took a look at it. I was hoping that just a quick reskinning job might be enough, but unfortunately there's a few issues that would make fixing this thing to be probably like a full day of work. It seems that the model was probably sculpted and then had an auto-retopo done, which means that the topology is only good…
Hi all! So I have been playing a bit with matte/camera projection techniques, basically having fun merging 2D and 3D together (and that's A LOT of fun) I can output uncompressed videos from 3DSMax just fine, I have all the passes that I need (diffuse, AO, specular...). I also know quite precisely what I want to achieve…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…
Hey everyone, A while ago we updated the vBulletin software to the latest incarnation and some functionality was lost because the them we were using was supporting an old version of the software. Over the last few days, Pedro and I (mostly Pedro) spent time updating the two primary themes (Polycount and Polycount_wide) to…
Hey Ryan, Just wanted to thank you for Crazy Bump, all of Epic is slowly converting to it, and those that are slower have simply not been shown it yet. It really is a VAST improvement over the alternatives out there and can provide a huge speed boost to a process that is overly long and time consuming. If theres one…
looks like an exposure problem. Are you using photometric lights? If so make sure to work in a proper scale. (set scale units to metric or inches) realistic lighting is based on realistic measures. That way you can really be sure of what you are doing. Also as a tip, create a matte arch and design material and put it in…