Home 3D Art Showcase & Critiques

Untitled Game by Luke Brosvik & William Vaughn

My friend and I are making a turn-based strategy game with an open world and unique character classes and abilities. I will be using this thread to post work-in-progress shots and links to the related game. Feedback is welcomed and may guide the direction of this project as it unfolds. So far, we are developing the game for PC, but considering expanding to mobile and web builds as well.

Game Design Document WIP:
https://docs.google.com/document/d/19Pk9Qc_sRadp-BeSp-mDAdXb4MqWDORSFHuXb5fhOlU/edit?usp=sharing

Vigilance Class Concept WIP:
vigilance_concept_WIP_zps01112238.png

Plugins, Tutorials, and Free Models used as placeholders:
plugins_zpsda976246.png
mechanim_tut_zps4f95c063.png
mixamo_characters_zps37eebee5.png

Replies

  • wvaughn409
    Here is a video of the game so far. I would like to re-iterate that virtually everything at this point is composed of placeholder assets, meaning the characters, landscape, and animations, and other models. This video's goal is to demonstrate a working prototype in which the player, after having advanced to "new game" from the main menu, proceeds to select the sex of his or her character, and is then dropped into the new game with the appropriate selection. After a brief pause demonstrating ally/enemy pursuit, WASD is used to move the character around the terrain with SHIFT key "sprint" and LEFT CTRL "super-dash" ability. Thanks for watching. Feedback on the layout, camera angle, FOV, etc. is greatly appreciated!
    [ame="http://www.youtube.com/watch?v=NyA6jj41sXc"]Unity 2014 11 05 12 51 12 84 - YouTube[/ame]
  • wvaughn409
    For the "sex selection" screen, I used a Playmaker samples plugin located at:
    http://www.hutonggames.com/samples.php
    Then I selected this sample as shown below:
    sex_select_template_location_zps96b28092.png
    Then I modified the FSM on the main camera to use the icons I made in Photoshop:
    replace_cursor_textures_zps928b9e69.png
    Next, I created a second FSM on the main camera, used to rotate the camera toward either the male character or female character when the player click on one of them:
    FSM_rot_camera_zps19a8933e.png
    Yet a third FSM was used to tell the camera to set its field of view (FOV) according to a float variable I control through playmaker
    FSM_set_FOV_24timesPerSec_zps39d525e6.png
    And finally, a fourth FSM on the main camera to animate the float (which does the actual sliding of the camera FOV angle effecting the "zoom in on that player" function:
    FSM_animate_float_for_FOV_zpsb731e470.png
    Working in tandem with the FSM's on the main camera, I created an invisible capsule parented under each character in the hierarchy to serve as the clickable area for selecting either player. Here is the first FSM on that capsule which tells the camera to rotate and zoom in when the player clicks either character:
    FSM_clickOnCharacter1_zps6931c877.png
    ...and a second FSM to do some manual correcting of each character's rotation so that they face the camera when viewing their ability bubbles and zoomed in:
    FSM_clickOnCharacter2_zps5ed31def.png
    ...(continued)
Sign In or Register to comment.