OH LOL. this is how it works. jesus i totaly forgot. this drove me up a wall the first time. when you have 2 objects and you want to merge them, xsi creates a 3rd object that is the merged one. it leaves the 2 objects as they are in case you want to go back. haha with it's history saving feature and this whole thing, it's…
Also true for Blender, btw. Keeping an eye on those data channel names and if needed unifying them before an object merge really helps - with managing blood pressure. :p
In the SubTool Subpalette, you can merge down (which may require you to change the order of subtools, which you can also do there using the arrow buttons) and merge visible, similar to merging layers in Photoshop (there's a newer option to merge similar, which might even work well in this case and save you a few extra…
:D yeah, that was my "I can´t decide which material presents forms and details better" phase. and just like that, mere 15 years later I´ve decided to revisit this model as if dozens of my other personal projects (published or not) were all finished already...
Hm, you just added it in? If it's a part of the skin (I'm assuming that's what it is, and not a shoulder pad :P), then you're gonna need to merge the vertices. Select the verts you want to merge, then Mesh>Merge. You might need to open the channel box and increase the Threshold (1 usually works) if you're merging lots at…
Yeah, I think so too. I want to up it, but I hate having to do different parts as different subtools and then merge them in later; it always makes a mess that's annoying and inconvenient to clean. Well, I suppose it'll end up that way anyway since any resolution that's adequate for the body won't be shit for the hands and…
Well what I was thinking of doing is basically: User selects layers opens LayerCake with preview on Selected layers are dupe'd and merged User tests offset amounts which moves the newly merged layer Hit Offset and it deletes the merged layer and offsets the selected layers I think even if it merges "badly" it will still…
I usually merge small stuff together that share the same material/texture. Like If I have 3-4 little rocks, I will lay them on the grid in Maya in rows as a lowpoly row, highpoly row, and a cage row. Merge the rocks in each row together as one object. Then make sure all the rows have the same transform point. Make sure…
With any commercial OS you're at the mercy of its vendors, at the mercy of what they perceive as they target audience, or at the mercy of their marketing department. About Cortana, apparently a registry hack disables the listening front end, according to people using the re-release version. You will still see a Cortana…