Hi everyone, This is my most recent piece. I had finished the model and UV/Texturing sometime back but i wasn't quite happy with the output. Took some time off and decided to continue progress on him over the past week, in conjunction with the movie release on Netflix. Modeled in Maya with traditional sub-d box modelling.…
Found cool and vintage handplane from my grandfathers toolbox..he was a carpenter and woodcrafter so after he died he left his tools for me. Planning to make his tool as close as possible. Handplane model:Final Maps used: The reference as it is.
Thanks Eric i was coming on in to say that appreciate it, yes please everyone just make your pick into one of the theme's spoken of, tribute/MadMax dystopia. No 1:1 entries is the issue, we want to see what you can do with the theme suggestions. Thanks everyone this is cooking. (back to conceptualizing)
Hello Eric, I am posting wireframe of brick, Wall with less detail ( I used destroyed part here but you can guess geometry of solid wall based on that) and wall with more detail. Even the lowpoly wall does have some extra vertices due to vertex painting. And for the refference image, I am adding link. My aim here is to…
It depends if you're doing only game or also VFX work. I'm guessing that VFX people would also buy shading scripts or bridges between some production programs. Here's some of the stuff that I have used and I'm still using in Maya. I can't recommend Fansub enough, his scripts are really (really!) useful. Quick Pipe as a…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…