Actually this very much has been a permanent issue with decals, and various specific techniques had to be built to fight it, ranging from depth bias to using the exact same polygons as the object the decal's gonna be on (because that way the exact same z values will be output, avoiding z-fighting entirely) to deferred…
Yeah, but what really adds salt to the wound is that they release the PC sku a few months later, littered with this crap DRM and cry piracy. Maybe if PC gamers were treated as equally as there console cousins by Ubisoft then they'd actually realise this DRM solves nothing only pissing off paying customers. Funny thing is…
Any second now!! I think we're being a bit too dramatic here. The games industry is way too resilient to go belly up and die over a night, any changes made will be slow, much like how we've seen independent developers in the spot-light once again and a huge move to digital, none of which managed to kill off triple-a. We'll…
Hello fellas! As you may see this is my first post on this site, i just got a tip from a friend about it and you guys are really talented! I thought this would be the perfect place for some critique about my 3D work! :) So this is basically a M1911 Colt, i wanted it to have the WW2 style and i'm not really that good at…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Nice! I'll preface this with the fact that you did a nice job already! If the alterations below are minor it's because the work you've done here is pretty solid. The textures are yummy, the light and colors are pleasant and in line with the reference, the rubble is beautifully scattered on the ground. Clever choice of…
I agree on every points you said. Since the render is already done and that I haven't saved the rendering point of view (shame on me :O), reworking on the geometry would basically mean redoing everything from there including post-processing, which is not viable at the moment. However, I'm planning on reworking this project…
Hi! I'm guessing you might be actually done with this character and so probably not too interested in doing changes at this point. However its still nice to hear some comments sometimes as you might apply those to your next work etc. What caugh my eyes the most is the proportions, She is currently very very tall with a…
It's a little buggy as it is an older plugin from around the XSI 3 era. 2010/2011 has editing user normals as a standard feature which works a lot more smoothly. There's quite a few different ways you can go about bypassing any visual glitch and seeing it with your texture in older versions, though I generally only use…
(I just started really working on this model again because of certain circumstances. I think the last time I touched this was two months ago. Also due to said circumstance, I actually need to beeline this to a finish with a week or two.) Dangnabit, I was looking at her photos and comped together a board while I was…