I've been "out of the game" for a while and want to share some work! If you have any thoughts or critiques please feel free to share. I'm starting off with a hand painted river rocks texture, so I wanted something shiny and water-worn. Halfway through my rocks looked like gleaming potatoes. So I've tried to clean them up a…
I think it's the pores, they look a bit too sharp and as a result the skin loses its softness Otherwise that pattern on the main article of clothing is especially excellent! Great work
It's kind of hard to tell from just that one pic but it looks like your roughness might be too sharp or harsh? Might benefit from making it a little softer.
yeah.... not really. he was great as Sharpe though (historical fiction). saw the first episode of Game of Thrones last night. i might have to pick up the books.
Triplanar will only work on meshes with smooth angles. It can't do anything for sharp 90 degrees angles like this. You'll have to paint manually on those to remove seams.
Looking sharp, would personally present it on a darker background but that's just me. A small scene / diorama will definetly finish the piece up and give it a little story. Looking forward to it.
If you look at the concept the branches of the tree are pretty irregular they have bends and sharp angles. Your large tree branches are just one long curve and it looks unnatural.
This is some dope hardsurface modeling but I think some of your edges might be too sharp. Especially in the upper body area. Makes it lose some of its ellegance.
Very nice!!! Only one comment, the hard edge of the corners of the wall.. especially as they are bricks... would be good to make them less straight and sharp. Looking forward for more :)