I've been "out of the game" for a while and want to share some work! If you have any thoughts or critiques please feel free to share. I'm starting off with a hand painted river rocks texture, so I wanted something shiny and water-worn. Halfway through my rocks looked like gleaming potatoes. So I've tried to clean them up a bit, get sharper and more solid with my painting, and bring in as many "not potato-y" elements as I can.
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Such shiny colorful potatoes! Below is a breakdown shot in case you want to see the spuds in all their glory.
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My own critique for myself is my textures are still too soft! I need to start them in a different way, with harder brushes maybe, that way I'm not battling a blurry base.
Thanks in advance for any thoughts or critiques! I'm going to work on this a bit more tomorrow on my lunch break to get a little more detail in there, and then I think I'll move on to another practice to test starting from a sharper base.
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You might also want to lower down the reds on some rocks you have, as it is quite noticeable especially in your closeup. Warmer colours go to organic nature mostly, but yea you can use them anywhere as long as you understand what material is made from.In general what you used in your texture is good, it just needs more subtlety. Find the line where YOU cannot see them, and raise it a juuuuuuuuust a little bit more so that YOU can barely see them.(especially in the red colours)
All of the above are just my opinion, giving critique. It is perfectly fine the way it is right now, and i am saying this because when people tell me alot of things need to be adjusted, i get discouraged.So i'm making this clear to you, you have already made a very good texture.
Cavities, check! White shininess, would you recommend I color them a bit or just that they're a bit too shiny? Thank you very much for the color thoughts! I see where you're coming from for realism, zoomed out a bit that red definitely pops out more than I was aiming for. I like your note on subtlety, I'll keep an eye out for that in my next rendition.
Worked on a new texture! Trying to aim away from the "hyper realism" and more into the hand painted feel. Overall I'm happy that I managed to keep the texture a lot sharper since my rocks were so fuzzy. I think it needs more life though!
And a breakdown shot because I think it's fun to show the progression
One thing that did come to mind was that if you were going for more of a Blizzard hand-painted feel like you mentioned is that I think you could maybe push the darks and highlights a bit more, for example like this texture:
The Blizzard style has a much chunkier feel to it which I think is what may be missing from your texture.
I can definitely see an improvement from your last texture though.