there's several ways to do this - you can get quite close by simply using a tile sampler but blending between the individual cells is limited I like igor elovikov's tools for this sort of thing https://elovikov.artstation.com/projects/3dokNm other people have done similar - any voronoi/cells noise or poisson distribution…
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
whats the node for blending two texture together with a texture as a mask(black and white). and is it possible to do it for reflection where i want specific parts to not reflect?
Hey everyone, I'm just starting into the industry. I am firstly and always will be a musician. So.. that being said be gentle with the critiques. lol Bless.