very cool stuff. it'll be interesting to see how they further refine and develop the technology of breakable materials. it's analogous to the development of visual material properties, in that when things were just first starting out all materials had the same "read" (and still do, like the normal-mapping engines that make…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
I just graduated from VCU with two BFA's. One in Painting and Printmaking and the other in Kinetic Imaging. During my time at school I took some 3D classes but only one of professors was really that great. I am trying to focus more on character modeling and 3D animation. I am very familar with other programs like Adobe…
A few things pop out at me. The lighting for the model seems extremely flat. So neither your specular map or your normal map are getting utilized. A simple 2 or 3 point light setup can work wonders for highlighting all the detail you have put into your work. Along those same lines, your normal map either looks like it…
mixamo combines the materials. But you have everything you need now so its just a matter of reorganizing. * You have the model with correct UV's and materials. * You have a rigged version of that model with animations. So you need to transfer the correct materials onto the rigged model. In maya you can just select those…
A much needed update on the Fox Theatre. Thanks for all the comments and thank you Pixel Patron for the comments on the lighting. It really helped out with getting back to the basics on my lighting skills. I went back into Unreal and used some color correction procedures by using a LUT. I also made the White Zombie text…
You made a biped... did you rig it? You need to set up a rig in order to get proper controls and rotations. However if you want to do some animation why not use a free rig like the Morpheus rig? http://www.joshburton.com/projects/morpheus.asp
With retopology, namely low-poly retopo, the aim is just to get a working silhouette from all angles. The spring could be done with an alpha if you wanted. Personally, I'd probably just grab a lower-poly cylinder, and extrude some edges to give the impression of a spring.
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…