I definitely think that gamer entitlement is the biggest reason it can be frustrating to work in game design. I added Mass Effect's fan page on facebook and for months now, every time they post something 50% of the comments are copy/paste whining about the ending. It's completely ridiculous how this dead horse keeps…
This is an interesting question I came from CAD based modeling (Solid works, Autodesk Inventor and Pro E back in the day) I wanted to get into the other side of 3D modeling and I looked at Max, Maya, Blender and settled on Blender because of the cost. As posted above there are some amazing projects that have come out of…
Yeah man, that's definitely strange...... also a damn good question to ask Pachter. Speculation again, but maybe the developer is just looking to get that extra $$$ because people are used to paying that amount anyway ? Sneaky... but I wouldnt put it past them! Edit: [ame="…
It's been a while since I've updated! Since the last time I posted, I worked on a low poly prop project called Matcha Dessert! Original concept by Nadia Kim. I also did an Art Spotlight on the project through Sketchfab, which details my process: https://blog.sketchfab.com/art-spotlight-matcha-dessert/ model I've been…
I think it's just a matter of you going from showing a very low skill level to suddenly showing a high skill level. Since it's different tools, it's hard to say if someone will be good at zbrush when they're good at maya. Though your jump in understanding seems to be what takes most people years. Particularly when you show…
My gut reaction to reading this is that 1.5 months is not going to be enough time to get up to par to get an art test with the type of AAA places you listed. And GDC is different than maybe you're thinking. It is really just a time to get portfolio feedback from studios. They don't dole out art tests onsite (As you're most…
Thanks for the info. Does anyone have any stats on job placement for animation in our industry and placement rates for AM and iAnimate graduates? Animation is not an easy field for an entry-level job-seeker. I've read some anecdotal posts on other forums about AM placement that estimates that fewer than 10% of graduates…
Hey guys, I wish I could post some of the work Ive been doing over the past 4 years, but alas The almighty NDA prohibits my mad pimpage. SO, I thought I would put up some of the Freelance bits that I got permission to show. I have been working on some of these over the past year. I posted some of these in waywo but I…
Shacknews interviewed other developers who were using the unreal3 engine around the same time SK was, and they've posted an article covering their responses. Link and full text... right... NOW http://www.shacknews.com/featuredarticle.x?id=468 Last week the internet--or at least the video game-related parts of it--exploded…
Edit: Final render, characters rigged and posed, rendered in Marmoset. For my final major project at uni I'm creating 3 Assassin characters, one robot, one human and one creature. Here are my initial concepts for each character. Owl Creature Assassin. Robot Assassin. Human Assassin. WIP My Owlman Zbrush sculpts so far, (I…