I found some images online to show you how I came up with this diagonally placement. (top images links: https://worldbuilding.stackexchange.com/questions/152301/would-this-winged-human-angel-be-able-to-fly/152303 https://bakedpieceofchicken.tumblr.com/post/185660157621/something-ive-always-wondered-about-hawkss-wings) I…
Thanks boss!! It worked ^^ I've tried to read something about why this is the cause and as I understand correctly this is due to the OpenGL/DirectX. Problem in my workflow is because I didn't prepare Marmoset Toolbag for Unreal Engine. The solution is here:…
I feel that the tree roots to the left are very noisy atm. Maybe add a Road sign there instead. A Road sign with a flag that is torn.. or maybe it's bloody, some kind of story. Also, the fog should start a Lil bit further away from the camera. Here's a old thread by @Shirk…
Look into color theory and art fundamentals. These kinds of skills are essential for Art Directors and Concept leads. For example The Aesthetics of Game Art and Game Design, by Chris Solarski... https://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php More here…
So it looks like they're going to try and do some work to Sonic before it releases? https://www.polygon.com/2019/5/2/18527449/sonic-the-hedgehog-movie-design-change-director
did you looked into the help files? it seems to be covering the subject pretty well http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-EC33589D-822A-4E79-9682-185EC5DBAB9F.htm,topicNumber=d30e104121
What is exactly your goal ? Where do the XYZ values come from and why do you need the vertex color ? Does this thread help ? http://polycount.com/discussion/185330/struggling-to-bake-local-position-to-vertex-color-in-maxscript-mcp-for-blendshapes-in-unity https://github.com/apras/Unity-VertexTextureFetchAnimation Color is…
Finished submission for NP. Now it is really horn :d http://steamcommunity.com/sharedfiles/filedetails/?id=185551619 Thank you for comments and votes. Jack
I made a similar thread here: http://polycount.com/discussion/185099/viability-of-a-3d-character-art-career#latest . I looked at your portfolio as well, you have a better shot than I do going into this as you appear to be pursuing environment/prop art, where there are many more jobs vs character art, but it's still very,…
Hey, There is kind of a solution: If you apply a UVW Map you can Aquire the Texel Density from another objects with an active UVW Map in it's stack. I have not tried this, so I don't know if it works. Regarding Texel Density, I have an issue of my own that you might be able to help me…