JO420: Yea its funny you mention that. Ive been told by numerous veterans in this field that same exact thing saying I should be getting call backs or art tests. But I havent even gotten much of that..it seems like you really have to know the right people to email at the right time in the right circumstance.. Im going to…
Lately I've been making progress writing more story and
finalizing more game mechanics as well as determining the result of my planned
work for the next 5 or so months. This project
stands as a thesis - a showcase of my skills gained as a result of the 5 years
schooling in Digital Media, Animation, Software Programming,…
That's some really great work there. My only point of critique is the showcasing. You can use some "Radial Blur" to suggest some movement in your scene. I've written a small tutorial for you on how to achieve this. 1) Start up "PhotoShop". 2) Click the left button of your mouse on the word "File" on the top left side of…
So here are my thoughts as a peer who is also working on landing that first gig. - #1 gripe is that the enlarged size of the pics are barely much bigger than the preview pic - I followed your garage wip and think it was great progress, but I feel you are showcasing way too many of the props on your site. Don't get me…
First off, I'd lose that horrible font. Just have your first image be a screen that shows your name and contact info for about 5 seconds. In that first shot, the transition from wire to render is a bit jarring. I'm a bit confused as to why you have 3d work, then breakdowns, then 2d work, then back to more 3d without…
Too few pieces of work to truly gauge, but I would seriously reconsider the style mixes of your Geralt character. The body modeling detail and texturing leans very heavy on the hyper-realism side, but Geralt's face feels like it lacks a strong understanding of facial anatomy and texturing to fit with the hyper-realism you…
I have limited knowledge of animation and rigging so I would recommend dropping by the animation section of Polycount as well (https://polycount.com/categories/animation-showcase-critiques) Or show your model to your animator and ask what they want changed. But, I think I see a couple of things that could help. Take my…
Hey @isaiah1989, you've got some really cool looking sculpts there! I'm still aiming for a studio job myself, but I'd like to weigh in with my own opinion. I particularly like that Asura sculpt (I really enjoyed the game despite some less than favorable reviews). If you're aiming for a AAA studio in the games industry I…
The assets per se aren't bad at all... What's bothering me is that I don't really know what I'm looking at. This is due in part to your screenshot which are basically showcasing either single assets or the whole place (and from some weird angles). Then there's not really any precise focus in the environment, I sort of…
This is a thread with a bunch of stories of how artists got into the industry, I think you'll enjoy reading it. http://polycount.com/discussion/89972/getting-into-the-game-industry-inspiration-of-a-different-kind/p1 The thing to take out of it and to answer your question, is that everyone's path to the industry is…