Millenia Racer445 Two great weapon tutorials, both go from Highpoly/Lowpoly/Texture. I am really digging the look in FPS view, would be great to see this in a game.
You don't decimate the low poly mesh, you decimate the highpoly mesh so that you can export it to other applications instead of trying to load a 12million+ vertex model into Maya.
On top of what Shrike said that scope is not going to bake well at all. You are going to get all kinds of waviness and artifacts because of how different your lowpoly and highpoly are in that area.
Nice man! As a lot of your stuff are procedural I can almost presume the scatter meshes have also been generated procedurally? Or did they have any for of modelling work for the highpoly?
I like the rocks as well, they fit very well with what I perceive to be the style of the piece. The turtle, moon, and hut are great highpolys as well. Can't wait to see the final piece!
I call the highpoly done for now. Don't have the time to tweak around all the time. Will get started with the lowpoly ASAP. I was thinking of giving her a black metal makeup. :)
Thanks for the feedback guys. And yes, highpoly modeling and normal baking needs to be in your curriculum. Thats something I'm going to bring up when I go to that meeting with Matt in Sept.
Its humbling to see so much great work in one place :) But It would be nice if you had the highpoly assets up their for viewing and could see bigger pics of the texture sheets.