@CrazyYuan Thanks for the comment :) Day 30! Dragon eye (3hrs) Decided to have some fun and experiment with highpoly sculpting and polypainting. I've never really done creatures before but this was a lot of fun. Gonna have to expand on this in the future.
Dear god, I think I'm done with the silhouette of the Maul of Sanguine Retribution. What a challenge, getting it to fit with the vanilla maul proportions while retaining the shape of the head. That was damn fun! Time for more fun; tweaking and details.
Hehe, Nizza, Nyasutro and I had a lot of fun making it. Kinda wished the scores were better. Hope the people who play it really like it. I also made some super fun TF2 & DOTA items:
Honestly, when I was playing Metroid Prime 3 on the Wii, I found its control scheme to be more fun than mouse and keyboard or a traditional controller, even if it was less accurate. Can't things just be fun sometimes?
I lol'd hard. I've done nothing wrong. That Beat idiot said : I hate to make fun of begginers, but i can't help but think of that: Pretty much making fun of me and I have to sit and take it?
Inspired by thread about Obi-Wan's lightsaber I decided to do something myself as PBR practice :) I made my hilt based on simple small foldable tripod for camera :) Comments and critique appreciated. [SKETCHFAB]48686f2ff7f348deae386186e7081b30[/SKETCHFAB] Here are screens:
Hi polycounters! I think its better to put all related content in a single thread instead of many small threads, so i'll be posting all the fantasy weapons i'm making for Skyrim here. Critiques welcome :) First 3 highpolies:
So this is my latest environment. Took roughly 1.5 weeks. Concept is from Bioware from the new Star Wars game. (Website currently unavailable, should be up within the week). Lemme know any crits / what you guys think.
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
Hi all, I´ve finished this character, just a couple of days ago. I did it for a job offer, trying to fit better their requirements with this character piece. It is super LowPoly, modeled in 3Ds Max and polypainted in Zbrush, I´ve also used UV Layout for the unwraping and Photoshop for the final compo. It was quite…