I've created a shield material with animating lasers or bars. One set is vertical and the second set is horizontal. Each moving the opposite direction they lay. My horizontal lines loop but with the distance from top and bottom, there's a delay unlike the vertical lines moving horizontally. There's a simple answer hidden…
This is my 1st Firearm I've attempted to create. Reference Images: For these I've used a Real life Side image and a Image from CoD 4 since I really liked the AK-47 in that. As it stands it 7,484 Tris. However I plan to add a silencer, Red dot Sight (or Other), Laser sight etc. Aiming for max of 10k Tris. most of the rest I…
Starting a thread to document my work in low poly assets and characters. Critiques and Comments are welcome and encouraged. I'll start with my current project: a gatling laser from Fallout 3. I'm referencing the concept by Adam Adamowicz. Here's the high poly: And some low poly renders out of marmoset. I've only tackled…
Hello! So Thresh is my favourite champion and I've been aching to write more and to write about my favourite occupations (one of them being League) so when I saw the competition, I figured I'd have a go. As much as I first considered going into more detail with the torture, I figured it's probably a bad idea considering…
https://www.artstation.com/artwork/QnDoRx Custom Sig Sauer MPX game-ready model with aftermarket parts rendered in Marmoset Toolbag 4. Thank you to the Polycount community for allowing me to flood their forums with questions and for providing help! ㅤ Rendered in 4K 73K tris Maya to ZBrush Live Boolean workflow PBR Spec,…
You mean cryptomatte ? It's a typical AOV , render pass or render element whatever 3d soft calls it any modern render is doing now instead of ancient mat or object ID. I attached one I exported from Octane render that Photoshop EXr-IO plugin opens as several black&white layers representing material masks ( instead of…
Ashervisalis thanks :) @HarlequinWerewolf Yes of course ! It's quite simple actually. And very organic. I started with simple spheres and sketched things using dynamesh. Once I was happy with what I got I did a first very rough retopo with zremesher. After that I used some vdm brushes to create breakups and bigger details…
Heyoooo - another update! I started the hair texture but decided to do the skin texture first. This way it's easier to tweak the hair, since this is the part I have the least solid idea of how it should look. Skin is skin, not so much design doubts there. Solve the problems you know how to solve first, right? I tried to…
Thanks guys! I learned how to do some tiling texture creation in ZBrush from a former colleague at BioWare. Over the past few months, I've been working on a personal style for texturing and incorporated the ZBrush technique I learned. I also drew a ton of inspiration from the texture artists over at Naughty Dog. So…
I have
modified the UVs and materials to paint them better in Substance as Substance don’t
allow painting more than one material at the same time thing that can exaggerate
seams even more. Therefore, I had to put in the same material the arms and the
body as there is a very visible seems there, so if I can paint over the…