Currently testing different designs for the backpack. Some minor head tweaks and other stuff. Did first steps into realtime fur today, hehe. Hope to finish highpoly by the end of this week.
appreciate the breakdown dude! Just for clarification... At step #2 I assume you used a program like 3ds max or maya to create the highpoly retopology? (not zbrush). Then add details in zbrush.
Wow, these are great! Thank you so much for sharing! When you baked the highpoly to the lowpoly, did you have extra geometry to get a better bake and just removed it later?
Why are you using DDO renderer? How do you plan to render your finished highpoly model, what software and what renderer? And use Xnormal to make curvature maps.
good reference is the first step , just look up a lot of examples of handpainted things and approaches. also determine if you want to do the from scratch approach or from a baked highpoly.
The highpoly is actually in the mid section ;) The renders are not super since they were just quick ones. Almost done with the UVs should be done wednesday since I wont have time tmr!
Have you included the floating geometry in the 'Reference Geometry' list (upper right corner of your screenshot?) both your Highpoly model and the floating geometry should be referenced, otherwise they will be ignored
@Thomas Doig - Because this challenge is a noob challenge I believe you have freedom to choose your polycount or texture size...I'm not sure :) ) HighPoly is done...Next step, Lowpoly