Thank you! I assume this one uses a flat plane for the window, but I got the idea. I’m using a thin box as the window and applied a Voronoi fracture for the broken parts. After creating a good glass material shader in Unreal, I can add an alpha texture like this in Substance Painter for more detailed effects. Thanks again…
Hello all, I've been trying to wrap my head around this technique and simply cannot find an answer for the issue I'm encountering. Do you unwrap the 1 segmented bevel on your mid poly mesh? I'll use this lid mesh as an example of my problem. I unwrapped this small mesh, no bevel has been applied but I have it live in the…
I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…
Hey guys i have recently been having trouble normal mapping :( I have been trying for months now and just cannot get it to work. Ive made both my low poly and high poly models, and applied poly smoothing to the low poly model aswell as uv co-ordinates. Now i go to "Render to Texture," and use mental.ray.no.gi, and pick my…
Hey everyone, I'm having a weird issue I was hoping someone could help me with. I'm doing corrective blendshapes for a joint based facial rig, and I'm having an issue where the corrective blenshape is deforming the mesh in an unexpected way - basically, it modifies some verts that aren't supposed to be moving. I should…
Hi James, this kit is great as is, but I'm just wondering with the modo behavior that "nothing selected = everything selected" but somehow when using this kit (and some other scripts if I'm not mistaken..) no matter nothing selected or partially selected the effect applied to all face that on the same mesh layer. Is it…
It looks like one of your brushes was painting a material and you didn't know it. Select M (for material) at the top of the screen - Select FillObject under Color - This should fill the mesh with one material, but not overwrite the color information. You're going to fill the object with whatever material you have selected,…
He made the sheik tank as firefly so you can try such cammo pattern but you can't use the "sheik", his skinpack is in workshop. There are plenty of references regarding British division in Italian Front , in fact I had made some cammo patterns back in coh1 , they have some differences due to patterns British and general…
First you should block out the big shapes then start to apply details. Topology is something that should be be considered from the start, but don't worry too much about, that's something that you will learn with time and practice. You don't nee to keep it as a single object, you can copy the reference as it is if want, but…