Ah damn, sorry man I just read your message! I absolutely feel the pain about accidentally deleted Subtools! Afaik there is no way to really circumvent that though, at least not when you delete a critical Subtool from within the Tool palette. It's thinkable to prevent FJTools from deleting a marked Subtool though.. If you…
4Tale in HAWKED!4Tale is proud of being in development of the HAWKED game and grateful to MY.GAMES publisher for the opportunity to contribute to our shared success! We did a great job, putting all our passion, talent and work into it. HAWKED is a PvPvE Extraction Shooter in which players take on the role of treasure…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
Thanks for the great responses all! Yes I totally agree that the trees need a good revision. They are the first thing I ever tried to model, and the textures are very simple. I was really trying to create a seamless texture in photoshop for the bark, which I had never done before, and I actually just used a single repeated…
Do you mean Vanishing Point? Oh, where do I start... :pleased: I created this whole thing because I thought Vanishing Point was unusable. The only thing I love about it is, since it can use PS API straightaway, it can do some great realtime distortions, like painting in perspective. But it's not really useful because you…
to be honest, it's rather hard to find people who can paint, but i can train anyone to use our tools to create what looks like handcrafted textures from polypaint and a bunch of other bakes. It was this lack of proper artists which forced us into creating workflows to create the wanted results. And i am no exception to…
i started a thread on this topic a while back, it's here if you're interested: http://boards.polycount.net/showthread.php?t=47273 the general conclusion went something like: the more next gen you go, the less perfect straight UVs tend to matter: they're great for using pixels to create straight lines (because of…
LightBox Interactive is currently hiring for the following position: Character Animator: Luxo jr. Muybridge. Nine Old Men. Miyazaki. If that got your attention you are looking in the right place. We are looking for an animator that can bring style and life to our games. If your sole purpose in life is to lay down…
Starboard Games LLC is looking for a highly professional, qualified, indie team developer. Our INT project is quite ambitious, but we have made great progress over the past year. We are looking for a Senior Programmer to build, refine, and implement a variety of features into the game. At this time we are looking for a…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We're always looking for great people.…