Quick question. How do I bring back the library? It is 100% empty. I looked in the preferences and it somehow lost it's original path. easy fix right? Well. I quickly re linked it but my library did not reload. I figured I just had to close it and reopen it in order to recognize the change but for some reason it's failing…
http://www.mathstat.uottawa.ca/~rsmith/Zombies.pdf and the news story here, from which i have quickly developed an immediate and overwhelming hatred for professor Robert Smith : http://news.bbc.co.uk/1/hi/sci/tech/8206280.stm he's a bit wacky, he is. anyway, the paper neglects to mention our storehouses full of attack…
This thread is for any questions you may have regarding this contest. Someone from Reallusion will be around to answer them as quickly as they can. http://www.polycount.com/2015/04/24/reallusion-game-character-animation-contest/ http://www.reallusion.com/iclone/event/2015-contest/ NEW CONTEST DEADLINE: July 10, 2015 --…
I don't think this exists already.. but it may. But if someone would be willing to script it, that would be very awesome :D Basically what I am looking for is a way to select 2 edges, then loop/ring the edges only in-between those selected edges and not past them. This would allow me to isolate loops/rings and…
'Ello. Here's something that I've been working on this week. Get in a couple hours after work, but still went kind of quickly. http://www.texturemonkey.net/jkim3/crap/korea01.jpg 1004 tris, I believe. Pose from the front looks ve-e-e-e-ery boring. When critiquing the proportions, keep in mind the pose he's in. Merci merci.
Both are viable routes. Maya is probably easier for a beginner since you are working in a more direct way with the components of 3d. But people who git gud with zbrush can do some amazing stuff very quickly so its worth playing with both workflows when you got time.
to the contrary! for hard surface i aggree, but i had to replicate normale maps for existing photosourced tiled textures and there is simply no way to replicate the detail without massive effort. combining a rough, handsculpted normal with the photosourced gave pretty good results. so don´t condemn this stuff so quickly.
Started modeling some pre-sculpt geo for a Rubick staff. Kind of burnt on doing a set so I wanted to do a single Item. A shattered Emerald bowl shape on a stack of "magical" rings! :poly108: I quickly rigged up the starter geo to see what it looked like in-game.
I don't think the link came through. I personally like to quickly model out hard surface stuff (is leather hard surface? I guess so) and then bring it to zbrush to sculpt the form and details. Though there might be better ways with things like Dynamesh. That's just my personal workflow.
I am unable to find programmers who are on the same wavelength that I can collaborate with. I want to work on cool things that interest me (addictive gameplay, fun art style). They want to work on fast things that make lots of money, are bland/boring, and they very quickly become the art director.