Ruz: Like I say, it's very easy and efficient to change keyboard shortcuts, quad menus and toolbars. Just look in the Customize User Interface menu. Selecting an edge and pressing "Backspace" is essentially the same as hiding an edge. The edge is still there, you just can't see it. All non-visible EPoly edges will show up…
Wow, I'm really blown away by all your kind words and the constructive and thorough critique! @Endfinity Jon: Much appreciated! I've gone ahead and made the stains around the upside down A a bit more subtle. I tried adding some DoF to the scene, but it really interfered with the exterior so I had to disable it. I've worked…
Our client is a fun & exciting games studio in Warwick is looking for 3x+ remote, well-experienced mobile game 3D artists who are enthusiastic about their line of work to create in-game assets in multiple styles. They are well-established with other 200m downloads and multiple #1 worldwide hits. *Mobile games experience is…
Hi everyone! I've been learning Blender in my spare evenings, and I wanted to try something new. When I was a kid I enjoyed different interactive storybooks where you could read the story but also interact with different elements in the scene. My personal favorite was Arthur's Teacher Trouble, which was amusing and fun to…
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project: We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on our upcoming indie game, Luma Island. https://store.steampowered.com/app/2408820/Luma_Island We are…
Week Two Day 1- I finished the block out in Maya, then imported it into Unreal Engine for fine-tuning. After that, I imported the adjusted block out back to Maya. Day 2- I finished blocking the trim sheets and prepared for sculpting in Zbrush. Day 3- I started to sculpt the first trim sheet in Zbrush. Today I spent the…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…
Tried the cloth approach. A bit cumbersome, especially since the panels have to be moved into position at least roughly (used the geosphere method as a template) in order to make sense of things and reverse seams were necessary, but you can't switch back to the flat version interactively. I tried to preserve it with a…
Hello! I'm working on a project using the Standard Pipeline in Unity. The artist has sent the follow textures along with an .abc grass mesh: But we have been using the Autodesk Interactive Shader which looks like this: Where do the Displacement, Opacity, and Translucency maps go? Should we not be using the Autodesk…