hello everyone. This is Edgar for the Spriter team. Thanks for the interest. We're completely flooded with emails, etc at the moment, so I may be a little slow to reply, but I'll do my best to get back here and answer any questions. I apologize if this is a little tl;dr, but I'll try to be answering all the questions I saw…
We are still moving, at full speed even. In phase 3 of MSU we won: * First place Best FPS Mod * Second place Best Level in Mod * Third place Best Graphics in Level * Fifth place Best Use of Physics We now hold 8 Top 5 positions within the contest, in 3 rounds so far, including 4 first places. We have some major things…
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…
Snapshot Games is hiring an experienced UI/UX Designer as we add new and exciting projects to our studio’s portfolio. We believe that the UI/UX role is crucial to our players' happiness and the person who joins us will be able to greatly impact our IPs. About the studio: Snapshot Games is a video game development studio in…
you can narrow it down .. fbx has supported blendshapes for a long, long time so version shouldn't be a problem provided the exporter has the correct options ticked (i.e the export blendshapes option) reimport the exported file to maya (being careful to make sure you include all the appropriate options) - if the meshes are…
Hello! I'm starting a new personal project, and as per my usual process trying to identify the areas I want to improve upon. Thing is, whereas usually I'm fine with just analyzing my previous work retrospectively (the lack of tunneled vision and the honeymoon effect does wonders), I'm having a bit of a hard time right now:…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
This appears to be working correctly, including when using materials from the library on the high poly meshes. Could you please email support@marmoset.co with details of the problem and a scene bundle so we can follow up on this?
SD 2017.1 For Substance Designer’s first number-less release, the bakers are undergoing a deep revamp and this is only the first step into making the baking process faster and more enjoyable in subsequent releases. Other updates include improvements to the graph, the HBAO filter and the Autolevel node. More information in…
I bought a Microsoft Surface Pro last week and after messing around with it for a while these are my thoughts. Good Hardware For its small form factor it packs a lot of punch. I don't have to worry about things going slow. Sure, it's not a gaming system but it does a lot for its size pre-haswell. It feels great to hold in…