Think I'm done with textures for now. Again, tried to stick to the Dragon Quest style as closely as possible. Textures are mostly pretty uniform, with not too much wear and tear. The biggest challenge were the metal pieces, specifically his pauldron and sword. In Dragon Quest XI, there is pretty much no edge wear at all on…
I had ne for over a month and I hate it. I really liked it the first few days but the more I used t the more I did not like. The device feels overly rushed. OS is missing some key apps like email, wich is not a problem if you have a bpackberry... But I dont. There is no spell check or autocorrection, When you try to…
It's going to be based on how you set up your materials. There is no easy way to say it but his stuff he shows in that video is pretty much the old method (non-pbr). Diffuse, spec, gloss, and normals. You can even fake PBR in UDK by creating custom shaders. I guess what I am getting at is that if your stuff looks…
4Tale in HAWKED!4Tale is proud of being in development of the HAWKED game and grateful to MY.GAMES publisher for the opportunity to contribute to our shared success! We did a great job, putting all our passion, talent and work into it. HAWKED is a PvPvE Extraction Shooter in which players take on the role of treasure…
Hello ! In order to learn Maya, I decided to create this scifi Antenna station. This asset is largely influenced by Skylar Zhang Artwork : https://www.artstation.com/artwork/K5KXX However, I decided to change some shapes and connexions between elements. This is a great learning exercise, and I plan to make basic rigg to…
How is published art on artstation "for free content" ? It is intellectual property of artists and should be treated as such. When uploading to platforms like this, it is obvious that you as an artist agree to the possibility of the artwork being shared on the internet and you (and the platform) have no control over where…
Based on the trailer you posted, your main problems are lighting, shaders and a lack of understanding of how to create depth in a scene. Going to 2D will not change those things because you will just repeat the same mistakes in 2D. Find someone who is excellent at lighting and trust their judgement. Let them re-light…
I put this on my blog site. But I wanted to post it here. Since all of you have books I'm leaving off the list. I'd love to hear what other Artists read, reading, or use for inspiration. Please post any books you think are great and I'll add them to the list. Having a vast library to get inspiration from, art theory…
ABOUT ME : I am a Passionate 3D Game Environment Artist, I can create AAA quality game assets and create any kind of Game environment. I also have Good knowledge creating Environment Scene. I like Games so much that inspire me to be a 3D Game Artist. I have great vision, passion, Idea and Knowledge to make Game's Props…
@Manta丶 Welcome to Polycount. Consider checking out the forum information and introduction thread. There's also a dedicated modeling thread in the technical talk section. Which has a lot of great examples provided by community members. This is a great place to ask questions and look for answers about how to solve modeling…