Hi Silix, cheers for your reply, just installed and testing in Max2013 and this seems to be working fine now. I've been able to capture animation cleanly from a BIPED and load in BIP info into the CAT Base Human rig. About to try capturing directly from an FBX rig exported from vicon blade to see if I can sort my biped…
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I am new here, my first post, I've been an artist for a while now and I've been teaching myself 3d. I've been working with Blender but found what seems to be lots of opportunity using 3dsmax. So I thought I'd give it a try, I was looking for projects to work on and came across a Mixamo contest that I was thinking of…
I have been looking more and more into CAD software as of late and it makes me wonder why I never see anyone use things like NURBs when they are making precisely machined objects. I would think that for weapon artists especially it would be a godsend. I understand that it can be a lot faster to make more flowing, organic…
An interesting note you bring up regarding Python and C based languages. I've seen the same thing, particularly with Autodesk code. 99% of all Mel scripts and even their python code utilizes camelCase for variables and functions. What's interesting is that this is counter to PEP8 guidelines (no camelCase for either, only…
From what I've gathered being at AI...depending on which campus you go to I suppose; the quality of work depends on you. The game art department teacher pushes maya and renders in mental ray...being new to 3D I went "oooh pretty pictures"... One year left of school I met another game art teacher who asked the class,"why…
I'm using 3ds Max 2012 and Xoliul viewport shader fully supports that version of Max. I have 2014 version too, but I find 2012 a little bit better. And as it reads in Xoliul's support page: "Autodesk has completely broken shading in Max 2013 and 2014. I can not and will not fix this. You should go back to Max 2012 if you…
Love this tool - saves me a lot of hassle. But (you knew there had to be one): I have trouble with v.5 up to 5.0.5. When duplicating materials it assigns the new one to the object... but somehow the old one stays stuck on it. So then I have two materials on it apparently... but not really on any polygon. Not exactly sure…
Hello - The smoothing node seems very interesting (could be a nice time saver !) but the model loader doesn't seem to load hard edges/smoothing group properly, thus making the node not usable. Here is a comparison with what Autodesk FBXViewer displays for the same OBJ test model : Some notes on small details : - No need to…
Hmm...no comments.Does this have to do with the fact that I am using Blender instead of 3dmax or Maya?I remember someone telling me switching from Maya to Blender isn't a good idea as it isn't used in a lot of studios and its far from the standard ppl expect but I find it strange that the new features especially modeling…