the hose was completely painless. it was initially just a curve and a nurbs circle, and i had maya extrude it along the path and checked the 'convert to polygons' box.. or whatever it's called, something along those lines. that makes it go along the curves nicely and has a perfectly straight little uv all set up... then…
Its a red wheel, if you go to the wall opposite the entrance it looks like you're standing in, and then turn, look towards the entrance. Scan the pipe running vertically from the floor to the ceiling, with another pipe connected to it diagonally. Thats where the red wheel should be...its going to raise the water level...so…
Oops, I found lots of unused triangles, I think they must have been created when I exported from 3dWings too Maya. Heh, I thought it was too many. Hmm, the forearms do look a bit to short, and I think I will find more stuff wrong now when rigging it. But the "stretched vertically" I can't see.
There's some progress. I dug up some old thread where someone suggested rotating the normal map so that the faces with the lighting issue are vertical in texture space, so I did that and it improved the look a lot. But the issue is still there, to a lesser degree. I'm determined to find out exactly why this is happening…
^ thank you. i followed the advice and added more value and hue variety to the stones on that hand painted texture. i guess i could still push it some more without it looking too rainbowy. but then again colored lights from marmoset made it feel more tinted. i also downsized the texture to 512. tiled 2 times vertically:
The belly cloth doesn't seem to be affected by the belt pinching it, especially at the top of the belt. Notice the pattern of long vertical folds on both sides of the belt. The size and form of them also depend on a material. Yours is like silk right now, which i presume isn't what you were going for, because since when…
the lady is really well done, you seem to have expert control of where to put verts for meshsmoothing. Purely asthetic but I'd nudge the lower outer area of the breasts up slightly, the sag looks similar to what happens when a torso is horizontal not vertical. less sag = healthy appearance. never modeled a car and theres…
(lol I hate when guys call females "man" :poly117: lol ) Okay! I will do that! Quick question: How do I apply the cloth modifier? Where is that located? And, how do I reduce the poly-count? I know there's a way, but forgot where to go to do it. Also, doesn't this help get rid of any extra vertices/faces?
You'll see a poly strip where the blade is in the low poly, it can be done completely horizontally or vertically, that way you can have animated uv coordinates which simulate the movement. The poly strip in the low poly will have transparency and baked normals from the high poly, which when moving will make it almost…
Yeah, I'm trying to pick up a technique in general. Any idea why the mesh is turning out like below? (surface modifier used) The edge flow is not even. I tried adding another segment to the spline and it's even worse. The fault's happening where the segment is. AFAIK you can't weld the vertices at a T-junction so they are…