First thing I thought of was "superstructure" http://images.google.com/images?hl=en&lr=&safe=off&q=superstructure Pretty good image on the 3rd page. But I don't know the specific term for the forward-end gear.
UE4 - 3D Generalist Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine…
@jStins The 5000 series will probably be in very short supply for about the first half year after release. So between tariffs, scalpers, and just general shortages, I'd say it's only worth waiting if you're willing to use bots to instantly buy a high end card the moment it's released in January before scalpers buy them all…
That link is about shader build times rather than the runtime shader cost. Unreal caches Shaders once built so long build times are to be expected on first load - or after enabling/disabling certain features (raytracing/changes to shading models/compression defaults) I have certainly encountered issues with it either not…
Normally this probably should probably be posted in either the Marmoset or Substance Subforums, but they are a bit slow going and I need an answer fast. I am trying to use Substance Painter for the Allegorithmic Beast Contest. But I Must be doing something wrong, because I can't get the textures or lighting to match. I try…
This game is so damn good looking, easily rivals Rayman Legends. The first review is here, btw :) https://translate.google.com/translate?depth=1&hl=en&nv=1&rurl=translate.google.com&sl=fr&tl=en&u=http://gamer-network.fr/actualites/reviews-item/test-ori-and-the-blind-forest-event-presse-microsoft 4.18/5 :poly142:
"at the moment I'm doing research on real time 3d web engines targeted at interactive architectural visualization" Decidedly leaning toward low-end product viz but I think still worth a look, although a bit pricey for a commercial license: blend4web - https://www.blend4web.com/en/
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
Update! Finished the 4 Hour Tutorial on Terrain creation. loved the workflow Terrain Texture is done but I'm having some problems with applying any Textures Layers Quick Breakdown: - Sculpted basic forms onto plane in Zbrush - Created Nodes & Wizardry in World Machine - Exported World Machine Heightmap and fixed Issues in…
ok, @musashidan can you help me if my explanation is correct or not. let say in this room there is 4 things table ,chair,telephone and floor . I setup texel scale 1 meter = 512 now all props are equal I put it in 3 separate texture : table with phone =512x512 floor = 512x512 chair = 256x512 is this how it meant ? and if I…