yeah it looks good but when you get some different lighting in there i think you'll get some better crit, and mess with the material too so it shows off the details as well as possible with some nice specular highlights. looks damn solid though man. as for the render in mental ray, there's a few things. for me, personally,…
Yeah, in an ideal world you would have a two layer setup for laqured wood, however its pretty easy to get by with only representing the outer layer in the normal map and gloss, as the roughness of the base wood would give the specular highlight a dim appearance. Its harder to do that when the layer below is significantly…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
I would like to make this When I use an IMM Curve Brush in ZBrush to create a decorative pattern, I scale the inserted mesh using size graph in curve modifier tab. But from the side view, I can see that the scaling is based on the center of the IMM mesh, not the bottom of it so when I scale it down, the mesh ends up…
Hi! Don't understand why you flipped the y-channel either, as Painter-Projects can be set to either OpenGl or DirectX. What's your Painter-Project set to? If you flipped the y-channel of Toolbags Normal Map, I'd assume it's DirectX. You could bake in Painter see if it comes out any different, if so compare maps. Is the…
I'm gonna do my last post in this thread because it's a topic that will never we will never be done discussing. I just want to add to Blaizer that sometimes the creators needs to see it from the consumers view too, and the legal consumer are the people who pays for the studio's efforts in stopping piracy with stupid DRM…
University is a great opportunity to spend time figuring this stuff out, well done for making an effort. I know what you mean about the process of making concept art, Im a 3d artist but I do get to concept occasionally at work. I like the variety! it is possible to get some variety at smaller more indie style studios.…
Maybe a hybrid jet... The most thrust a plane needs is during takeoff where the power of an electric motor still can't touch the power of a combustion engine (although they are getting close). Maybe a set of assist jets could help get it up to altitude, then the rest of the trip is mostly maintaining and gliding..…
+++Finished!+++ +++Finished!+++ I'm starting a project to dig into UE4 and get a little deeper with PBR shading. It's a still image focusing on the clunky old hardware that was around during the rise of hip hop. The setting is a dusty old basement with late-day sunlight lighting the scene. Visual target is realism. The…
Hi guys, happy new year! Came here to post an update, I've learned a lot about baking even from a simple thing like a thrash bag which I had to rebake like a 100 times and look at the missed spots and figure out why it wasn't capturing that detail (the normals weren't following the curvature properly to capture all of the…