You can do this using python. If you call unreal.EditorStaticMeshLibrary.get_lod_build_settings() you get the lod build settings object you can manipulate. you can then set the settings with unreal.EditorStaticMeshLibrary.set_lod_build_settings() Pass it the lod build settings you made in the previous one. the docs…
Congrats on finishing! I think the lighting is really way too dark, I find myself squinting at the shots to see if I can make out the shapes. The snake head itself for example gets pretty much lost. You put a lot of work into this, it's a shame to hide that work. You could look into some dramatic cave lighting ideas. You…
Is this possible? It gets tiresome entering uv settings for a bitmap in other required ones. In bLender, there is a uv mapping node that saves time on this issue. All uv mapping tweaking updates on all the required bitmaps. 3DSmax needs something like this.
Got some feedback from my lecture, and he suggested me to get a concept for the scene. This two concept art are made in Midjoureny. I will refer to this two concept while making my scene Trees are not in these concepts but I think it will be cool to having trees on the wall. I will use houdini to generate some roots as…
When I read that article I was thinking someone could write a script(s) to help this out, and look it has come to pass. Thanks! I'll try it out when I get some time.
I'm working a low resolution version of a lion warrior that I've been working on. I finished creating a UV texture map within 3D Coat, but I decided to clean up the UV set within Maya. As you can see below, I have several pieces that are similar: With this in mind I decided to duplicate these individual pieces and move…
Hey, cool project :+1: Some aspects I think you could improve: * man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients. * spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch. * Tree trunks colors is currently a…
Those of you who deal with flight sims and such for the military, I need your help. I'm pimping my friend, having a hard time getting the right eyes to see what he's done. These demos are on a 5~6 year old laptop with an Intel graphics chip at 60fps. On my computer it flies (GTX 295). This can be ported, and the data…
We are nearing completion of the prototype of my game and need some artwork done to give it a little polish. It includes a robust achievement system that we want an artist to create a series of icons for. We are open to a variety of styles, but the icons themselves will be a bit more complex than two-tone symbols. We have…