Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
Hi there! I think I quickly mentioned this some time ago but I have been thinking about it more over the last few days. There is a possibility that such tool already exists somewhere, but I thought I could share the design document and maybe, find someone interested in coding it! ***Hotkeys holder for tablet and tabletPC…
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@Molo - yes dude - looks very nice! Some proportional tweaks to make but a great start. Candles can be tricky to sculpt/define materials with well, looking forward to more on this.
The ideal is a single contiguous mesh with lumpy bits to define silhouette. If a belt or any other element never needs to animate separately or go away just build it into the body mesh.
Quick problem i see: you haven't defined seams for quick peel.You select edges where the seams will be and run "convert edges to seams" button, and use quick peel.