Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game industry stuff) to make quite a decent bit of side passive income outside my day job, so these concepts work, and I'm not talking outta my ass :P…
I downloaded the project and played with it a little bit. The min requirements say 1080ti or vega 64 and 12core cpu. I have 8 core ryzen 1700 and a 4gb radeon 380, so i was expecting to not even run. Instead..... it runs, at 20 FPS in the editor, 10-15 in "play mode" and it looks like a movie, basically. About the "this is…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
Hi, last past months I started to study what we can achieve with nvidia waveworks, so I decided to download an engine branch and start playing around and see what this can offer for real time visualization. My biggest issue was the lack of a wiki or online documentation, this makes the process tricky and stressful…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Looks good guys, keep them coming 1. 22Cans 2. 24caretgames - opened in the summer of '08. 3. 2D Boy (World of Goo) 4. 2XL Games Phoenix, Arizona USA 2006 5. 2XL Games Phoenix, Arizona USA 2006 6. 343 Industries 7. 343 Studios Kirkland, Washington USA 2009 8. 343 Studios 9. 4A Games Kiev Ukraine 2006 10. 4A Games Kiev…
before this rant im about to go on its a good idea to post Peter Moores pretty decently worded response to this: http://www.mcvuk.com/news/read/ea-voted-worst-company-in-america-peter-moore-responds/0113754 .......Aaaaaaaaand here we go: Holy fucking LOL. first off if you have never worked for them, you really have no…
[ QUOTE ] Verm, from experience, i'd say that you are far too presumptious to call things myths.. I think it's really pointless to get into a silly arguement... However I believe not a single human physique is the same, all of us are very different.. so different approaches work for different people. [/ QUOTE ] While Daz…