I think what we might have here is the most interesting Kickstarter game project to spawn post Double-Fine Adventure. Neal Stephenson, (that's the author of the likes of Snow Crash, Cryptonomincon and perhaps most importantly, REAMDE for the less literately inclined), is heading up a studio who are developing a middleware…
@FazioH nice start! I'd recommend adjusting your camera perspective and checking proportions a bit; right now your boat in the foreground looks to be a couple meters away from the building, whereas in the concept they are much further away. Your building might come out looking too small because of this. Use your mannequin…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
After numerous fits and starts (spent about 4 hours, multiple lives and a number of tedious server hops) trying to link up with a friend, we finally managed to meet and move north in search loot and opportunities for heroism. On this attempt we managed to navigate north without compass and raid an airfield. Moving…
A simple enough and quick fix for the above would be to double click on your meshes in the Content Browser. Then click 'View > Generate Unique UVs > Apply'. The settings should be OK as is for the purpose of this mesh. Then in the right-hand pane, change the 'Lightmap Channel' to '1'. This creates a unique mapping channel…
Hey guys, long story short, what are the artist's legal rights to accurate credit for work performed on a project? I hear a lot about 'moral rights' or what SHOULD be an artist's rights to credit, but can't find anything specific about actual legal rights that would prevent a company from denying an artist full and…
I'm trying to find an app or two that would help me convert models from postal two over to ut2004. I figured that since this is the best place to ask for anything dealing with modeling in general, and since they both run on the same type of engine, someone here might know about it. Thanks in advance, in the event that this…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
I imported a PLY model with vertex color embedded into 3DS Max. I then UV unwrapped it and need to transfer the vertex colors to a diffuse material. How do I directly transfer this color information to a bitmap without altering the color based on the ambient light of the scene? I read somewhere that it could be done…