Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
the way I do things is a interface that lets me define a url and then use just 2 buttons to instantly export or instantly import OBJ files without any nagging dialogues. I work alot with external tools such as UVLayout and others that usually just modify the model so they do not create something new. I often then have to…
I'd suggest finding a 3D model to use as a guide, to help you figure out the layout. Then decide what the smallest repeatable element is (one triangle and one larger patch), model that as simple as possible, then instance-rotate it around to fill out the whole ball. Sketchfab lets you search for downloadable assets, here's…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
nothing beats UVlayout :D http://www.uvlayout.com/ its a beast to learn especially all those shortcuts but once you mastered them unwrapping is so much fun and so much faster than anything else. others I tried: roadKill: almost freezes if you have a larger model- maybe I got a unstable release but imo. the performance was…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
The beta shows good potential. I think pior meant to let the user import an identical mesh to copy its UV layouts and replace the already loaded UV layout inside UV-Remap. Right now users have to import everything back into a texturing software to rebuild dilation/padding.* If an option for dilation/padding (extending the…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
The support loops are there to improve the quality of the bake - they force projection angle to be perpendicular to the surface over the most of surface area (if I understood this explanation from EQ correctly): Believe me, I would love not to use any support loops like those - they are extremely irritating to deal with…