Seeking a 3D Graphic Artist and or 3D Rendering Artist for a project that involves a 3D Model, Rendering and Animation of an expanding (telescoping) Recreational Vehicle mounted on top of a trailer with Solar Panels on the roof. The recreational vehicle will include windows, doors and a simple interior design with a…
One of the fastest growing YouTube animation channels with over 40 million subscribers and 37B+ views is hiring a 3D Generalists for remote, ongoing freelance projects. Animators will produce viral, story-driven animate contact with precision and speed. This role is ideal for animators seeking autonomy, visible impact, and…
My laptop cannot handle Zbrush which I have bought but cannot run and desperately want to play with. Same with Max 2011, which is being ordered for me by a friend as a present. I'm branching out and it feels good. But my laptop sucks. I upgraded it's memory to 1 gig but it's still far from what I want. It struggles with…
My first job was 36K a year, I lived in the San Diego area and split a 3 bedroom condo with two other guys at the studio, $1800/m or $600 per. Pay was enough to live on plus a little extra, but I would probably look in the 40-45K range or at least 50K if you're going to rent a place of your own in the 1000-1500 a month…
If you haven't already seen it, there was a How do I make my work stereoscopic? thread a little while ago. Here's how to do it in Modo. Stereoscopic rendering in modo 401 p1 - This is a quick review of the stereo options in modo 401 and how to create an anaglyph in Photoshop using the modo output. Stereoscopic rendering in…
Added hairline and eyelashes. Had to readjust the whole hair mass quite a few times, because I kept putting the hairline too high. Then it occurred to me to just draw the line on the face with Grease Pencil so I could properly see where to put what. Current polycount: the hair is almost 40k out of 142. Before I make final…
I know that Dante from DMC4 was 40K, but that's because the game engine created a copy of the mesh during runtime ontop of the original rigged mesh for havok/PP and other stuff. But that's a game engine thing, so 40K really does sound high for a single character. Unless weapons and full gear and effect through mesh are…
I think its pretty spot on concept, maybe he could be a bit more upright. Great start! I always preferred the long faced goofy-derp nature of the War 40k Orcs, but this is turning out nicely.
Many of the links to older Topics in our forum are now redirecting to random internet addresses, instead of opening the forum topic. 1. https://polycount.com/categories/general-discussion2. Click on the Topic "Sticky: Bugs! We got 'em!"RESULT: 404 page at vanilla.higherlogic Sorry about the mess. We're investigating the…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…